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A Place In The Heavens (4 player map) [Scripted]

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Post by Tiberian Fiend Sun Aug 23, 2009 6:39 am

Version V1.2 :
A Place In The Heavens (4 player map) [Scripted] Aplaceintheheavens
Is now OUT! use download latest map link to get it.

This map is an extention of "Assasin's shadow" and features new units such as:
- The Tsunami Tank
- Tankbuster
- Engineers
- IFV Gunner

The game starts off with a vote to see the intro, if more than 2 people press "execute" then the intro will start, if you wait 30 seconds then you are taken to the clan choice area.

The clan choice area is used to select the clan of your unit, this effects the outcome of your units, each clan has their own benefits and fall backs.
To pick a clan just select the unit that represents your clan choice, Traditional units are governed by the Shinobi and Technological units are governed by the Imperial Solider,
selecting the unit will give you a pop up box explaining to click the execute button to select the Clan in question, If you aren't sure which team you want you can always select yuriko who governs the random clan option.
Each clan also has their highlights to help you pick also note that both clans use the dog unit,
here are the highlights:

"Traditional" clan :
Shinobi
Tsunami Tank
Chrono Swap

"Tech" clan
Allied Spy
IFV Gunner
Point-Defences-Drones

The main goal of the battle is to own all the outposts on the map, each allied outpost is located ether north,south,east or west and the Japanese Radars are found in the center of the map. Only a single player can own all of them to win. should something be stopping you from claiming your outposts then infiltrate your enemies "Nano Tech structure" to kill them, you can ether infltrate it twice or capture it with an engineer to kill them with one shot.

As before I recommend you play this in a FFA/No teams state and with other human commanders.


Patch V1.1:
- Adds new higher tech feature if you capture and hold 2 radar towers for 2.5 minutes
- Tech structure is now subject to damage an if destroyed will kill the player in question
- Yuriko gets a Rampage music for killing 15 units
- Each player now gains afew walls and 3 AA turrets in their base
- Base defences now regenerate at 12 seconds instead of 8
- Outposts now respawn if a player leaves or dies while owning them
- There is more than one way to activate the yuriko easter egg and is randomized between the old way and the new way of getting her.

Patch V1.2:
- Adds Radar
- Gives Player 2 (South west) powered turret taht was left under-powered
- Both Clans now get lower tech tengu unit
- Credits never Exceeds 5000
- Commandos swaped, Yuriko is now Higher tech unit of Traditional, Tanya is Higher tech unit of Tech
- Nano Hive has been removed untill the choice mode has finished, this prevents other players using their ability to see into the enemies base and select a clan choice for that player.

Patch V1.3:
- Repairs the entrance block for ground units
during clan choice
- Gives Player 4 (North, East) yuriko burst ability during cinematics
- Adds wave-force artillary to Tech: Advanced tech
- Prevents selection of "option units" during intro vote

Here are some "Preview Shots":
A Place In The Heavens (4 player map) [Scripted] Shot1j
A Place In The Heavens (4 player map) [Scripted] Hdyurikohighlightfocush


Currently known glitches
Glitch legend
Red, critical
Orange, important but not game stopping
Yellow, can be some what annoying
Green, very minour glitch

- If a player dies, they take the outposts they own with them, meaning the game can only be won through infiltration alone. (Now fixed In latest patch *V1.1*)
- Cash tends to increase above 5000 but not 5250.(Fixed in *V1.2*)
- If player 2 gains yuriko then they won't select her during the cinematics(Fixed in *V1.1*)


Last edited by Tiberian Fiend on Thu Sep 03, 2009 11:24 am; edited 8 times in total
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Post by Tiberian Fiend Mon Aug 24, 2009 3:39 pm

New version is being developed, V1.1
will include:
Respawning outposts
Higher teir units
Yuriko Rampage music

Higher teir units can be gained in 2 possible ways you can ether wait 15 minutes or you can capture a Radar Post and while captured 5 minute count down starts, if you lose all radars from your control you lose your progress and you will need to capture a radar to start off from where you stopped by.(I think the radar one is more suitable, discuss XD)

Outposts will somehow be scripted to respawn even though neutral hates spawning objects.

If yuriko kills 35 units the music will change and she will say something EVA styled.
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Post by ThaSlayerb Mon Aug 24, 2009 4:26 pm

nice
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Post by Tiberian Fiend Mon Aug 24, 2009 6:19 pm

The high tech units I have picked are the following:

Traditional
Tanya
Mirage tank

Technological
Yuriko Clone (Basic weak Yuriko/Isn't constructable if you have Yuriko already)
King Oni (no Ability)

Anyone want to input anything they thinks could be an issue?
I know mirage tanks are weaker than king oni but tanya is more suited to attacking them.
and mirage tanks also stealth really well in a map like this.
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Post by ThaSlayerb Tue Aug 25, 2009 1:29 am

lol, you where thinking mirage tank waas underpowered? I was just thiniking OMG camp 1 mirage tank in your base, and no one can infiltrate you, because of 1 hit kill.
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Post by Tiberian Fiend Tue Aug 25, 2009 3:22 am

slayer remeber that allied spies cannot be attacked while cloaked, and shinobi can not be attacked while ability is under effect.
Mirage tanks cost the same amount as a Japanese Harvester, so they will be few and far between same with commandos and king oni but they cost less than the king oni which makes them a faster to produce higher teir unit.
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Post by ThaSlayerb Tue Aug 25, 2009 4:31 am

the spread will always attack cloaked units, and besides for spy ctrl + attack for shinobis, just attack
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Post by Tiberian Fiend Tue Aug 25, 2009 7:21 am

mirage needs to fire on an object in order to create spread, and firing it at thei own base reduces their units too.
And the idea with infiltration is that you scout their base the remove any units from inside their base and sneak in.
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Post by Dawning_Light Tue Aug 25, 2009 9:53 am

*** IF ***
Team 'Player_?/teamPlayer_?' has been destroyed.
*** THEN ***
[???]All assets of Player 'Player_?' are transferred to Player '<This player's allies>'

And you have to find the script to damage the base, I'll let you figure that out Wink

I hope my idea works Neutral
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Post by ThaSlayerb Tue Aug 25, 2009 10:18 am

what are you talking about?
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Post by Tiberian Fiend Tue Aug 25, 2009 6:21 pm

New banner upload, HD now with tranparancy XD, Comment Razz.

I think Dawn was talking about the current outpost problem.
and intresting idea.
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Post by SPIDER_PIG_ROCKS Tue Aug 25, 2009 6:23 pm

wow nice pic!!
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Post by Nanteos Tue Aug 25, 2009 7:01 pm

I agree, very cool.
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Post by Dawning_Light Tue Aug 25, 2009 10:17 pm

WHAT U NEED:

* Name every Outpost "Outpost_(number)"
* Make a team on in PlyrCivilian named "Iron_Curtain" and "Vacuum_Imploder"
* Once you've done step 2, place 2 Vacuum Imploders in the ocean (under team Vacuum Imploder), and 2 Iron Curtain's under team Iron_Curtain.

SCRIPT 1:

*** IF ***
[???] Team 'Player_?' has been destroyed.
*** THEN ***
[???]All assets of Player 'Player_?' are transferred to Player '<This Player's Allies>'

*** ELSE ***
Set '<TimerName>' to expire in 1.00 seconds.
[???]All assets of Player 'Player_?' are transferred to Player 'PlyrCivilian'



SCRIPT 2:

*** IF ***
Timer '<TimerName>' has expired.
*** THEN ***
[???]Spawn an instance of Team 'Iron_Curtain' at Object 'Outpost_1'.
[???]Spawn an instance of Team 'Iron_Curtain' at Waypoint 'Outpost_2_and all the others!'.
[???]Spawn an instance of Team 'Vacuum_Imploder_ect' at Waypoint '<The Player's Base - don't forget the turrets!>'.

SCRIPT 3:
*** IF ***
[???] Team 'Player_?/teamPlayer_?' has been destroyed.
*** THEN ***
Set '<TimerName>' to expire in 1.00 seconds.

I hope you can find out the way I set that up o.O

Oh, and if that doesn't work, that means that since I usually forget stuff within 30 seconds, I forgot something Smile

P.S.: Set a waypoint at the base and turrets, and make a script of this for each player!
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Post by Tiberian Fiend Wed Aug 26, 2009 5:46 am

Phail,
Iron curtain object will break under scripted damage, so will chrono rift.
I could use some one to test my current transfer script though.
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Post by Dawning_Light Wed Aug 26, 2009 7:52 am

Wait... now I see that we don't even need Iron Curtains anywhere o.O

Just put Vacuum Imploders at their base and turrets.
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Post by Tiberian Fiend Wed Aug 26, 2009 8:20 am

ok now where'd you get the whole "vaccum Imploder" from, theres no need for any of this, the tech structure is linked to the player's death.
I can use that =/.
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Post by Xenon560 Wed Aug 26, 2009 10:50 am

Tiberian Fiend wrote:
If player 2 gains yuriko[img][/img][url=2]2[/url]A Place In The Heavens (4 player map) [Scripted] 22[img][/img]

How do you get Yuriko?

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Post by ThaSlayerb Wed Aug 26, 2009 11:17 am

I know it xD... but he said he is not gonna tell it Very Happy its a secret! you can get it by accident maybe.. if you play it alot Very Happy
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Post by Tiberian Fiend Wed Aug 26, 2009 1:21 pm

I may change the way yuriko is gained for starting reasons, because atm you know that the current system willl never change, but if i change it so that it is randomly picked I can get yuriko easter egg to become random and subject to change then the method may not be so clear.
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Post by Tiberian Fiend Fri Aug 28, 2009 1:14 pm

New Verison out -
Patch V1.1:

- Adds new higher tech feature if you capture and hold 2 radar towers for 2.5 minutes
- Tech structure is now subject to damage an if destroyed will kill the player in question
- Yuriko gets a Rampage music for killing 15 units
- Each player now gains afew walls and 3 AA turrets in their base
- Base defences now regenerate at 12 seconds instead of 8
- Outposts now respawn if a player leaves or dies while owning them
- There is more than one way to activate the yuriko easter egg and is randomized between the old way and the new way of getting her.
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Post by Elven Fri Aug 28, 2009 1:21 pm

awesome Very Happy
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Post by Hot_Fudge Sat Aug 29, 2009 5:31 am

from what i read; cool Smile

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Post by Tiberian Fiend Sat Aug 29, 2009 7:17 pm

Ok new verison uploaded:
Patch V1.2:
- Adds Radar
- Gives Player 2 (South west) powered turret that was left under-powered
- Both Clans now get lower tech tengu unit
- Credits never Exceeds 5000
- Commandos swaped, Yuriko is now Higher tech unit of Traditional, Tanya is Higher tech unit of Tech
- Nano Hive has been removed untill the choice mode has finished, this prevents other players using their ability to see into the enemies base and select a clan choice for that player.
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Post by Tiberian Fiend Thu Sep 03, 2009 11:25 am

New verison uploaded:
Patch V1.3:
- Repairs the entrance block for ground units
during clan choice
- Gives Player 4 (North, East) yuriko burst ability during cinematics
- Adds wave-force artillary to Tech: Advanced tech
- Prevents selection of "option units" during intro vote

This should address any major issue with the map.
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