Project Omega (5-6 player map) [Scripted-AOD]

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Project Omega (5-6 player map) [Scripted-AOD]

Post by Tiberian Fiend on Sun Aug 23, 2009 7:03 am



This is one of my old maps,
Note - You Must have at least 2 human players to play
Max Human Players : 5
Max Computer Players :1

Please Note that Computer player is required to be placed in the top space of the mini-map

Its an AOD based on the unit Yuriko Omega,
I started this before expantion uprising was annouced.

During this AOD you will have an intro which will explain the main objectives, but for those who are reading this will get a heads up.
You start with a Yuriko, nothing more, nothing less.

If you have a max of 5 players then your whole team will have more overall waves to defeat, but this adds to the challenge.

The AI scripted System is complex because,

for starters it doesn't use a direct targeting system.

It spawn waves only based on the number of yurikos left alive on field.

And also removes extra units to prevent an overwhelm of waves during the death of your co-commanders.

Each wave is considered for each yuriko,
for the number of units spawned, the yuriko would be able to take on the wave spawned for it, however the more yurikos/players on field will make it a team effort,
as you need to help Players who have other Players waves attacking them

Through out the match your will have 5 waves, composed of different units which spawn through-out, on occation a random team may pop up to add a challenge factor,
keeping the waves from being the same,
which normaly can end up to be really repeative and boring,
this is based on players rather than waves themselves so if you had a team commander whos in a Spot with a random team asigned to them.
Then they will cause the scripts to spawn a random team, this changes the chances a player has of being hit at anytime by a random team, adding to the fun.

The waves themselves can be hard to take on,
so through-out the map are riddles, solve these riddles and expect to find rewards.
These rewards are different and set out to be ether be founded if your unit gets close to them or kills enough enemies,
you can find riddles through-out the warfog due to them being boxes located on a building, if you solve the riddle they will dissapper, this will also occur if you destroy the building.

You may want to look out for your allies as extra help can really save the match, if you are on your own then the mission fails as you are required to keep at least 2 yurikos alive.

Should you die or finish successfully the map, your will enter a cut scene where the status of your postion reflects the out-come.

Mini map:


Layout:
Top player space: AI/Computer only
Lower player spaces: Human only - Same team

Screen Shot:


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Download The Map Here
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Currently known glitches
Glitch legend
Red, critical
Orange, important but not game stopping
Yellow, can be some what annoying
Green, very minour glitch

Players tend to Desynic half way through the match


Last edited by Tiberian Fiend on Sun Aug 30, 2009 3:15 pm; edited 1 time in total
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Re: Project Omega (5-6 player map) [Scripted-AOD]

Post by Spectre on Sat Aug 29, 2009 8:36 pm

i never understood how to play this map...
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Re: Project Omega (5-6 player map) [Scripted-AOD]

Post by ThaSlayerb on Sun Aug 30, 2009 1:40 am

Well... I can tell you

Spoiler:
Survive
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Re: Project Omega (5-6 player map) [Scripted-AOD]

Post by Tiberian Fiend on Sun Aug 30, 2009 7:51 am

ThaSlayerb wrote:Well... I can tell you

Spoiler:
Survive

LOL

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Re: Project Omega (5-6 player map) [Scripted-AOD]

Post by SPIDER_PIG_ROCKS on Sun Aug 30, 2009 8:14 am

LOLOL
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Re: Project Omega (5-6 player map) [Scripted-AOD]

Post by Nanteos on Sun Aug 30, 2009 11:41 am

yeah thats pretty much how you do it!
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Re: Project Omega (5-6 player map) [Scripted-AOD]

Post by Elven on Sun Aug 30, 2009 12:33 pm

We should play it one day xD

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Re: Project Omega (5-6 player map) [Scripted-AOD]

Post by Spectre on Sun Aug 30, 2009 12:37 pm

lol. of course i know that. but i never figured out the riddles meant, and my allies usually die early....
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Re: Project Omega (5-6 player map) [Scripted-AOD]

Post by Elven on Sun Aug 30, 2009 12:46 pm

Spectre, lets go and try this map out Very Happy!

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Re: Project Omega (5-6 player map) [Scripted-AOD]

Post by Spectre on Sun Aug 30, 2009 12:48 pm

lol i cant play today, im very busy
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Re: Project Omega (5-6 player map) [Scripted-AOD]

Post by Elven on Sun Aug 30, 2009 12:49 pm

NOoooooooooooooooooo

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Re: Project Omega (5-6 player map) [Scripted-AOD]

Post by Tiberian Fiend on Sun Aug 30, 2009 1:11 pm

XD I can solve a riddle for this forum, just ask me the riddle and i'll solve it, remember I will only solve 1.

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Re: Project Omega (5-6 player map) [Scripted-AOD]

Post by Spectre on Sun Aug 30, 2009 1:30 pm

do you get different rewards for solving riddles? i always thought you get another yuriko...

No they are linked to Veterancy boxes, although I do like the though of more than one yuriko now.
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Re: Project Omega (5-6 player map) [Scripted-AOD]

Post by ThaSlayerb on Sun Aug 30, 2009 3:25 pm

The riddles are not very hard.... well.. I have no clue what the answer is.. But I have my own way of solving them xD
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Re: Project Omega (5-6 player map) [Scripted-AOD]

Post by Tiberian Fiend on Sun Aug 30, 2009 3:41 pm

lol, I thought the "I'm right in front of you, where am I?" riddle was the hardest, personaly.

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Re: Project Omega (5-6 player map) [Scripted-AOD]

Post by ThaSlayerb on Sun Aug 30, 2009 3:43 pm

Tiberian Fiend wrote:lol, I thought the "I'm right in front of you, where am I?" riddle was the hardest, personaly.

That was the first one I solved xD
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Re: Project Omega (5-6 player map) [Scripted-AOD]

Post by Norzaaa on Sun Sep 06, 2009 1:47 pm

what i dont understand is what do you have to do the solve riddle,
like....
do u go somewhere destroy something? or what?
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Re: Project Omega (5-6 player map) [Scripted-AOD]

Post by Tiberian Fiend on Sun Sep 06, 2009 2:15 pm

depends, some may require you to destroy something, others demand you move somewhere, even if they cannot been seen directly, they may apper.

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