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Battle in the bay

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Battle in the bay Empty Battle in the bay

Post by SPIDER_PIG_ROCKS Sat Sep 05, 2009 9:09 am

ProWB
PRESENTS

Name: Battle in the bay
Players: 4
Ore Nodes: 16
Oil Derricks: 4
Observation Towers: 0
Other Tech Structures: 0

Description Battle in the bay is a 2v2 map that takes place in tokyo harbor,
each player starts with 2 ore nodes and 1 oil derrick, in the top left and bottom right corners of the map
there are 4 ore nodes and 2 garrysonable buildings in the middle i hope you enjoy my map
Toyko Tower

NEWS: with the help of ProWB (Slayerb in particular) i am making a different version of this map its a mission!!!!
Updates soon



Battle in the bay Sshot1668

Toyko Harbor

Battle in the bay Sshot1670

Player 1 start

Battle in the bay Sshot1672

Full Map View >>>>UPDATED<<<<

Battle in the bay Fullmap

Middle island

Battle in the bay Sshot1680

DOWNLOAD (Skirmish) : HERE

DOWNLOAD (mission) : Coming soon


Last edited by SPIDER_PIG_ROCKS on Tue Sep 08, 2009 6:14 am; edited 4 times in total (Reason for editing : :P)
SPIDER_PIG_ROCKS
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Piggy-leedah
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Post by DarkExecutioner Sat Sep 05, 2009 10:40 am

hey,i can help with the scripting,pm if you want
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Post by SPIDER_PIG_ROCKS Sat Sep 05, 2009 10:54 am

hmmm well you'd have to talk to slayerb
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Piggy-leedah
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Post by ThaSlayerb Sat Sep 05, 2009 11:24 am

I want to do it alone, ( the scripting) I love scripting, I jsut didn't had a good project atm. But now its gonna be great, piggie, I want to show you the small part of intro I did already Very Happy
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Post by DarkExecutioner Sat Sep 05, 2009 1:22 pm

Ok do alone. (the scripting Smile)
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Post by SPIDER_PIG_ROCKS Tue Sep 08, 2009 6:32 am

DarkExecutioner wrote:Ok do alone. (the scripting Smile)

lol, you can help me on some other map i script Twisted Evil
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Post by Spectre Tue Sep 08, 2009 2:17 pm

there is one thing i dont like.. that the center has 4 ore nodes right next to each other. i dont think you see anything like that in any of the official maps (besides starting nodes)
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Post by SPIDER_PIG_ROCKS Tue Sep 08, 2009 2:18 pm

well i had to put a big $ zone SOMEWERE lol
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Post by Spectre Tue Sep 08, 2009 2:31 pm

SPIDER_PIG_ROCKS wrote:well i had to put a big $ zone SOMEWERE lol

yeah, i know that, but it didnt have to be that close... like the center from "death aquatic"
its spaced out well enough so one player doesnt have a total monopoly and it isnt a small place what would be easily defended
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Post by SPIDER_PIG_ROCKS Wed Sep 09, 2009 6:22 am

making it uncomfortible


EXACTLY i want it to switch players alot and ive seen it online



its working
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Post by Spectre Wed Sep 09, 2009 2:14 pm

your saying you want the center to switch players alot... but its a small, easily defensible spot... because it is compact, and you dont have to spread your forces to thin and there are 4 nodes which will really give you advantage. so if one player has hold of that position, it would be very hard to take it away from them
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Post by SPIDER_PIG_ROCKS Wed Sep 09, 2009 2:28 pm

yet there is no "ideal" spot to unpack a base expanding unit or MCV
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Post by Peacejh Sat Mar 20, 2010 2:42 am

I played this map LAN whit my frend and we liked it. Very Happy
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