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Post by Nanteos Fri Aug 07, 2009 11:43 am

Admin delete this thread.. lol

Biased to Player 1 (recommended just against computer)


(click image to enlarge)
Delete This Mapidea1.th

1: Player 1 starts here. There are 4 ore nodes, a hospital, a garage, an airport, and 3 veteran academies.

2: Player 2 starts here. There are 4 ore nodes.

3: Starts the hill. The darker brown is a level plain. Should be a tan rock sort of ground.

4: The hill. The plateau at the top where player one starts is fairly high up, so this hill drags on a bit, but it is not too steep for any unit to climb up.

5: The end of the hill, this green area is completely flat, with nothing except what I mention. Beautiful green grass ground.

6: This is a building farm. There are 4 oil derricks, a New York Stock Exchange, a veteran academy, and a radar tower that can see everything on the green flat land, but not up the hill. These buildings should have garrison able buildings surrounding them in sort of a shell, so tightly packed that only infantry may get in unless you destroy one of the buildings.

The red hollow circles are where players start.
The white filled circles are additional ore nodes.


More Balanced Version For Online


(click on image to enlarge)
Delete This Mapidea2.th

1: Player 1 starts here. There are 4 ore nodes, a hospital, a garage, an airport, and 2 veteran academies.

2: Player 2 starts here. There are 4 ore nodes and 2 veteran academies.

3: Starts the hill. The darker brown is a level plain. Should be a tan rock sort of ground.

4: The hill. The plateau at the top where player one starts is fairly high up, so this hill drags on a bit, but it is not too steep for any unit to climb up.

5: The end of the hill, this green area is completely flat, with nothing except what I mention. Beautiful green grass ground.

6: This is a building farm. There are 4 oil derricks, a New York Stock Exchange, a veteran academy, and a radar tower that can see everything on the green flat land, but not up the hill. These buildings should have garrison able buildings surrounding them in sort of a shell, so tightly packed that only infantry may get in unless you destroy one of the buildings.


The red hollow circles are where players start.
The white filled circles are additional ore nodes.

Player one gets the unit healer buildings, but player two is able to expand to more ore nodes easier.


Last edited by Nanteos on Thu Aug 20, 2009 8:40 pm; edited 4 times in total (Reason for editing : need this deleted!)
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Post by Elven Fri Aug 07, 2009 11:48 am

wich one is player 1 and wich one player 2 Very Happy?
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Post by Norzaaa Fri Aug 07, 2009 11:49 am

bad idea..
player 1 is gaurrenteed to win.
cuz of 3 vets.
simple tengu rush will kill player 2
i dont recommend this map
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Post by Elven Fri Aug 07, 2009 11:51 am

Norzaaa wrote:bad idea..
player 1 is gaurrenteed to win.
cuz of 3 vets.
simple tengu rush will kill player 2
i dont recommend this map

Mr 1 evil itself affraid
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Post by Norzaaa Fri Aug 07, 2009 11:51 am

but it looks like a good map if u made the veterency more fair...
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Post by Nanteos Fri Aug 07, 2009 11:54 am

I had this idea more to be more against the computer, but I will change that now so the veterancy will be more fair.
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Post by Norzaaa Fri Aug 07, 2009 11:55 am

Nanteos wrote:I had this idea more to be more against the computer, but I will change that now so the veterancy will be more fair.

kk
also answer the things i asked if uwanna join as tester.
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Post by Nanteos Fri Aug 07, 2009 12:03 pm

updated
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Post by Norzaaa Fri Aug 07, 2009 12:06 pm

Nanteos wrote:updated

not to be mean again but.. now its not balanced at all..
unit healers arent that useful at start.
if player 2 is sov he can do some massive basr crawling and get tons of ores.
player one at disadvantage now
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Post by Nanteos Fri Aug 07, 2009 1:12 pm

hmm...

if player 2 starts off with only one veteran academy?
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Post by Norzaaa Fri Aug 07, 2009 1:15 pm

Nanteos wrote:hmm...

if player 2 starts off with only one veteran academy?


im not gonna say too much because this is your map and im not going to change the entire thing.
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Post by Nanteos Fri Aug 07, 2009 1:15 pm

bare in mind that the ore nodes in the top right and bottom left corners are more or less in the center, so player one can get them if he/she wants.

version one (the one for against the computer) is the original Razz that's the one I'd prefer made, the second one is the one that is open to change and constructive criticism, to be made better since that's the online version.

oh, and how do I join the clan ingame?
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Post by Norzaaa Fri Aug 07, 2009 1:20 pm

Nanteos wrote:bare in mind that the ore nodes in the top right and bottom left corners are more or less in the center, so player one can get them if he/she wants.

version one (the one for against the computer) is the original Razz that's the one I'd prefer made, the second one is the one that is open to change and constructive criticism, to be made better since that's the online version.

oh, and how do I join the clan ingame?

lol..
i made a special thread for u...
https://prowb.forumotion.com/chat-f11/to-nanteos-t60.htm#313
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Post by Nanteos Fri Aug 07, 2009 1:21 pm

haha thanks XD went to dinner and then forgot how!
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Post by Dawning_Light Fri Aug 21, 2009 11:22 pm

For the online version, it's still unbalanced vs. Player 1 o.O

Especially in ffa...
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Post by Elven Sat Aug 22, 2009 3:49 am

trashed
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