[WIP] No name yet

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[WIP] No name yet

Post by ThaSlayerb on Mon Sep 14, 2009 4:37 pm

Hello,

I proudly announce my new map, it is a scripted map.

Q: What is this map about?
A: This map is all about map control, there are 8 outposts on this map, and a timer. You start without mcv, just with 1 outpost.
When the timer reaches zero, you get reinforcement from all outposts you have, than the timer gets reset. You can capture more outposts by getting close to the outpost, without an enemy inside the area where the outpost is in. ( So no engineers involved)


Q: How do you win/lose.
A: You lose when you have no outposts and units, you survive if you have no outposts but just units.
You win by having all 8 outposts


Q: Anything more special in this map?
A: This map has a unique shop system, you get points by holding outposts. With these points, you can buy Support Powers. This all is not unique, but now it comes..... The shop is not a shop by moving an engineer in the right square, but you must select the object en manually buy it!

Q: Do you already started working on this?
A: Yes I did, here are some screenshots(note that the screenshots are a bit f*cked up):


Intro Select


First type of outpost+ units


Second type of outpost+ units


Shop


Overal Design

Q: Do you have a name already?
A: No, I do not. If you know a good name for it, post a comment pls.

Thanks for reading this topic! Pls leave a comment Smile

ThaSlayerb


Last edited by ThaSlayerb on Sat Sep 19, 2009 11:27 am; edited 1 time in total
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Re: [WIP] No name yet

Post by SPIDER_PIG_ROCKS on Tue Sep 15, 2009 6:19 am

hmm sounds cool but wouldnt it be hard to get ALL outpost's?
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Re: [WIP] No name yet

Post by Tiberian Fiend on Tue Sep 15, 2009 6:49 am

As long as the starting units are varried, it should be fine.
You can send a sickle againest a mirage tank, but the mirage tank only captures one spot, everyone should start with the same units for balance reasons but it should work well if its made right.

Its a map based on early balancing, it tends to tip the balance based on your actions on the start too harshly, if you want to have an intresting match i'd recommend another idea, on-top of the current one to help player who are losing, but not so helpfull that the player can over-run other players.

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Re: [WIP] No name yet

Post by ThaSlayerb on Tue Sep 15, 2009 8:56 am

yeah.. I think so... btw... is there a way to make a certain unit, unselactable for certain players?

Edit: would this design would do? (its only 1/4)



Edit2:

What about making if you have only 1 outpost, and you have no units, a reinforcement team will spawn?
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Re: [WIP] No name yet

Post by ThaSlayerb on Sat Sep 19, 2009 11:28 am

*Updated
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Re: [WIP] No name yet

Post by Elven on Sun Sep 20, 2009 3:12 am

Cool idea Smile

Keep working on it Wink

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Re: [WIP] No name yet

Post by SPIDER_PIG_ROCKS on Sun Sep 20, 2009 6:22 am

Elven wrote:Cool idea Smile

Keep working on it Wink

ya Very Happy
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Re: [WIP] No name yet

Post by ThaSlayerb on Sun Sep 20, 2009 6:23 am

I am pretty far with it already

The main map is done already, now I am adding just some minor scripting things, so it won't get boring 5 minutes
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Re: [WIP] No name yet

Post by SPIDER_PIG_ROCKS on Sun Sep 20, 2009 6:26 am

hmmm im thinking of a name....

how about Outpost Onslaught?
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Re: [WIP] No name yet

Post by ThaSlayerb on Sun Sep 20, 2009 7:40 am

AAARGH! I hate worldbuilder, why cant scripts just never work like I want them to work?

I added some players, but the dont listen to the script I tell them the relationships.. -.-
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Re: [WIP] No name yet

Post by Dawning_Light on Sun Sep 20, 2009 8:27 am

Umm... here's a solution:

Tell people to go team 1, 2, 3, ffa, etc. Solution solved.

If they don't listen, KICK.
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Re: [WIP] No name yet

Post by ThaSlayerb on Sun Sep 20, 2009 9:21 am

Dawning_Light wrote:Umm... here's a solution:

Tell people to go team 1, 2, 3, ffa, etc. Solution solved.

If they don't listen, KICK.

xD its not that simple, it is not player1, player2, player3, etc. buts its a player that does not show up in lobby...
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Re: [WIP] No name yet

Post by SPIDER_PIG_ROCKS on Sun Sep 20, 2009 12:33 pm

umm do you agree or disagree with my name
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Re: [WIP] No name yet

Post by Dawning_Light on Sun Sep 20, 2009 1:03 pm

I personally disagree. if a better name can't be found, then I'LL take it.
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Re: [WIP] No name yet

Post by ThaSlayerb on Sun Sep 20, 2009 2:39 pm

?
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Re: [WIP] No name yet

Post by Dawning_Light on Sun Sep 20, 2009 7:26 pm

As in, I'll vote for it.
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Re: [WIP] No name yet

Post by Elven on Mon Jan 11, 2010 1:20 pm

Are you still working on it Smile?

If you have finished it, please update threat and put download link Smile

u have done pretty much - u should finish this Smile

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Re: [WIP] No name yet

Post by ThaSlayerb on Mon Jan 11, 2010 3:45 pm

Well.... I completed it as in beta. But I found out my design sucked, becus you would get huge army's but the passages would be to narrow, so it was all a specialpower fight, when you attack, the enemy cast support in the passage and you do not have time to get away, then it happens vica verca
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Re: [WIP] No name yet

Post by Elven on Mon Jan 11, 2010 4:12 pm

U could still finish and release it Smile

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Re: [WIP] No name yet

Post by ThaSlayerb on Mon Jan 11, 2010 4:22 pm

I think I deleted Razz
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Re: [WIP] No name yet

Post by Elven on Mon Jan 11, 2010 5:48 pm

then thread closed and soon sent to trash ^^

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Re: [WIP] No name yet

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