Veteran Island - Need help with Scripts
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Veteran Island - Need help with Scripts
Download map here to test/add scripts (if you add scripts let me know then email to me or upload so I download again)
Things left to do:
[] Add garrisoned units to each house on center island (1 tank buster, 2 javelins, 2 flak troopers)
[] Script so if you capture the observation post, you gain control of the garrisoned units (in guard stance, still in houses), and all structures on the island
[] Script the observation post to be able to see the entire map.
I am a beginner mapper. So I don't know how to script or do anything fancy.
This is a simple 1 vs 1 regular skirmish map, with 3 islands. One on the middle, and one in the top left and one in the bottom right corners. The players start on the cornered islands, and in the middle island is 2 veteran academies, a observation post, and 8 tri-cannon guns from the floating fortress. There is also 4 houses, which I want to place 1 tank buster, 2 javelins, and 2 flak troopers in each (all neutral), so the buildings should appear garrisoned white (neutral). I want this scripted so that when someone captures the observation post with an engineer, he/she gains control of the troops garrisoned in the buildings, the tri force cannons, and the two veteran academies aswell. The structures here are all indestructible, so one will need to be very tactical to capture the observation post if the enemy already has.
So if someone could script this for me, I would appreciate it! If you need the map to script it, I have the download link at the top.
Here is a screanshot from the World Builder:
(click to enlarge)
The map is complete and playable, would still like to add script so that all units/structures on the island become controlled by whoever captures the observation post.
Also, need help putting the units into the buildings to be garrisoned, I do not know how to do this.
Things left to do:
[] Add garrisoned units to each house on center island (1 tank buster, 2 javelins, 2 flak troopers)
[] Script so if you capture the observation post, you gain control of the garrisoned units (in guard stance, still in houses), and all structures on the island
[] Script the observation post to be able to see the entire map.
I am a beginner mapper. So I don't know how to script or do anything fancy.
This is a simple 1 vs 1 regular skirmish map, with 3 islands. One on the middle, and one in the top left and one in the bottom right corners. The players start on the cornered islands, and in the middle island is 2 veteran academies, a observation post, and 8 tri-cannon guns from the floating fortress. There is also 4 houses, which I want to place 1 tank buster, 2 javelins, and 2 flak troopers in each (all neutral), so the buildings should appear garrisoned white (neutral). I want this scripted so that when someone captures the observation post with an engineer, he/she gains control of the troops garrisoned in the buildings, the tri force cannons, and the two veteran academies aswell. The structures here are all indestructible, so one will need to be very tactical to capture the observation post if the enemy already has.
So if someone could script this for me, I would appreciate it! If you need the map to script it, I have the download link at the top.
Here is a screanshot from the World Builder:
(click to enlarge)
The map is complete and playable, would still like to add script so that all units/structures on the island become controlled by whoever captures the observation post.
Also, need help putting the units into the buildings to be garrisoned, I do not know how to do this.
Nanteos- Testers Godfather
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Re: Veteran Island - Need help with Scripts
Please someone help me with this I do not know how to script and I cannot find a guide for it anywhere :S
Nanteos- Testers Godfather
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Re: Veteran Island - Need help with Scripts
If
player owns unit "observatory name
then
show permantly entire map for player "player name"
else
hide permantly entire map for player "player name"
easy script. And untick that deactive at success
about garrisson, dunno, is this even possble? Maybe try to make new team and transfere team control?
about garrisson, make team, spawn them via script and use script to garrisson instantly !
i am too busy atm, to do that, sorry about that...
player owns unit "observatory name
then
show permantly entire map for player "player name"
else
hide permantly entire map for player "player name"
easy script. And untick that deactive at success
about garrisson, dunno, is this even possble? Maybe try to make new team and transfere team control?
about garrisson, make team, spawn them via script and use script to garrisson instantly !
i am too busy atm, to do that, sorry about that...
Elven- Leader
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Re: Veteran Island - Need help with Scripts
I could do that for you when I am back from vacation....
ThaSlayerb- God of Fan
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Re: Veteran Island - Need help with Scripts
Ok thank you Slayerb. I will try and look into it more tomorrow, I am busy today if I haven't found a way myself, then I will ask you again. Do you have skype?
Nanteos- Testers Godfather
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Re: Veteran Island - Need help with Scripts
Elven wrote:If
player owns unit "observatory name
then
show permantly entire map for player "player name"
else
hide permantly entire map for player "player name"
easy script. And untick that deactive at success
about garrisson, dunno, is this even possble? Maybe try to make new team and transfere team control?
about garrisson, make team, spawn them via script and use script to garrisson instantly !
i am too busy atm, to do that, sorry about that...
I'm not sure I understand :S
Nanteos- Testers Godfather
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Re: Veteran Island - Need help with Scripts
Also, is there a way to script so that a unit (or multiple at a time, I've got 44 of these units to script) is unable to use it's special move? For example, script so that striker VX's already placed on the map are unable to go into fly mode, in a way that should one decide to make additional striker VX's, they CAN go into fly mode?
I started to make a map to fiddle with scripts but it ended up becoming a map of its own XD
I started to make a map to fiddle with scripts but it ended up becoming a map of its own XD
Nanteos- Testers Godfather
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Re: Veteran Island - Need help with Scripts
Nanteos wrote:Elven wrote:If
player owns unit "observatory name
then
show permantly entire map for player "player name"
else
hide permantly entire map for player "player name"
easy script. And untick that deactive at success
about garrisson, dunno, is this even possble? Maybe try to make new team and transfere team control?
about garrisson, make team, spawn them via script and use script to garrisson instantly !
i am too busy atm, to do that, sorry about that...
I'm not sure I understand :S
Go to scripts. New Script - than go to the conditions tab. press new than search for the if player owns script. And do: If player owns (the observationpost name(give the observtionpost a name at object properties). than go to the the action tab.
and search for the show permanatly whole map to player. than go to the if false tab and do hide permantly entire map for player. Than go to the first tab. and untick the deactiviate uppon succes.
Than You are done!
ThaSlayerb- God of Fan
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done
nanteos,
I have done the changes you asked me... ( and some other stuff you may like/ may not like) but I must say.... this map will not take more than 30 seconds..... its just a middle rush.... the defenses you put there.... can shoot all over the map.... there range is so big that they can molestrate your enemys base........
I will upload it soon
Jelle
Btw. When you change those defenses, give them the exact name as the defenses you have now.... ( I am talking about the waaveforcetricannons) the names must be m1, m2, m3, m4, m5, m6, m7, m8
I have done the changes you asked me... ( and some other stuff you may like/ may not like) but I must say.... this map will not take more than 30 seconds..... its just a middle rush.... the defenses you put there.... can shoot all over the map.... there range is so big that they can molestrate your enemys base........
I will upload it soon
Jelle
Btw. When you change those defenses, give them the exact name as the defenses you have now.... ( I am talking about the waaveforcetricannons) the names must be m1, m2, m3, m4, m5, m6, m7, m8
ThaSlayerb- God of Fan
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Re: Veteran Island - Need help with Scripts
Make a team,give vxes to that team,and from Team section in scripting,locking abilities should be there.then that team cannot use vx swich abilityNanteos wrote:Also, is there a way to script so that a unit (or multiple at a time, I've got 44 of these units to script) is unable to use it's special move? For example, script so that striker VX's already placed on the map are unable to go into fly mode, in a way that should one decide to make additional striker VX's, they CAN go into fly mode?
I started to make a map to fiddle with scripts but it ended up becoming a map of its own XD
DarkExecutioner- Serious Fan!
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Re: Veteran Island - Need help with Scripts
Thank you Slayer and Dark. Yes this was intended for quick games. Its a simple map from a beginner mapper
But I am almost finished making another one, a 3 vs 1, I just need to find a way to script it so there is a 15 minute count down and if the attackers don't win in 15 minutes the defender wins. (the 1 is on a heavily fortified area) I'd like to try to script it, when I was fiddling with scripts I think I saw something in there about that but if I need help I'll ask. More info will come soon.
But I am almost finished making another one, a 3 vs 1, I just need to find a way to script it so there is a 15 minute count down and if the attackers don't win in 15 minutes the defender wins. (the 1 is on a heavily fortified area) I'd like to try to script it, when I was fiddling with scripts I think I saw something in there about that but if I need help I'll ask. More info will come soon.
Nanteos- Testers Godfather
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Re: Veteran Island - Need help with Scripts
i'll upload it now... link will appear in any minute now....
edit : here is link: Link
I just noticed I forgot something.. I hope you can do that yourself.... I forgot to lock the button that releases the infantry from their garisonned building.....
edit : here is link: Link
I just noticed I forgot something.. I hope you can do that yourself.... I forgot to lock the button that releases the infantry from their garisonned building.....
ThaSlayerb- God of Fan
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Re: Veteran Island - Need help with Scripts
No problem, if you tell me how I'll gladly do it
Nanteos- Testers Godfather
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Re: Veteran Island - Need help with Scripts
Just tested it, I like the changes you made, with the ramp, I intended it to look like that but I ended up making a ramp too long lol, its much better now.
Only complaint I have is player 2 now starts off with all stuff in the middle, so player 2 wins almost for sure.
Only complaint I have is player 2 now starts off with all stuff in the middle, so player 2 wins almost for sure.
Nanteos- Testers Godfather
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Re: Veteran Island - Need help with Scripts
owh yeah lol, euhm... first go to the observation post, and set the team to neutral, than go to scripts/neutral and set the test script (something with test in it I think) to not active... than all is fine.. that was for testing purposes..
ThaSlayerb- God of Fan
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Re: Veteran Island - Need help with Scripts
did you stop working on this map
SPIDER_PIG_ROCKS- Piggy-leedah
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Re: Veteran Island - Need help with Scripts
no, I finished, I just don't have time lately to upload maps which I have made
I'll be uploading ASAP but I am very tired right now.. just got back from Air Force weekend.. went away and did some awesome stuff like sneaking around a forest at night avoiding the army.
I'll be uploading ASAP but I am very tired right now.. just got back from Air Force weekend.. went away and did some awesome stuff like sneaking around a forest at night avoiding the army.
Nanteos- Testers Godfather
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Re: Veteran Island - Need help with Scripts
just upload soon please
SPIDER_PIG_ROCKS- Piggy-leedah
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